
Classics, animation and Videogames
Books and articles about teaching and learning about the ancient world through videogames
Steven Hunt bears no responsibility for the content or advice given in them.
Articles, books, blogs and podcasts about classics and animations
Lawrence, R. (2018). From Research in Roman History to Cartoons and Outreach in UK Schools. In Natoli, B. and Hunt, S. (Eds). Teaching Classics with Technology. London: Bloomsbury Academic.
Save Ancient Studies (2023) Archaeogaming Educational Modules.
Sulprizio, C. (2022). Animated Antiquity. Cartoon Representations of Greece, Rome and Beyond. Web Blog and archive.
Articles, blogs and podcasts about teaching and learning through videogames
Cannatella, P. (2022). Student and teacher perceptions of the value of Total War: Saga in motivating KS3 students in an all-boys state school. Journal of Classics Teaching, 45, 22-32.
C
Christesen, P. and Machado, D. (2010). Video Games and Classical Antiquity. Classical World, 104, 1, 107-110.
Gamerant (n.d.) The 22 Best Games For Fans Of Roman History.
Moore, R. (2022). Nobody’s Business but the Gauls? – Total War, the Iron Age and Popular Media. Working Classicist Blog.
Newcastle University (2022). Vindolanda Adventure: New online game opens up fort's history.
Paizomen is a database of Classical Antiquity games.
Whitaker, B. (2022) History Respawned website and blog, contains podcasts with writers.
Books about teaching and learning through videogames
Brown, H. (2008) Videogames and Education. Routledge.
Chapman, A. (2016) Digital Games as History. How videogames represent the past and offer access to historical practice. Routledge.
Clare, R. (2021) Ancient Greece and Rome in Videogames. Bloomsbury.
Draycott, J. and Cook, K. (eds) (2022) Women in Classical Video games. Bloomsbury.
Gee, J. (2003) What Video Games have To Teach Us About learning And Literacy. St Martin's Griffin.
Heath, S. (ed) (2020) Datam. Digital approaches to teaching the ancient Mediterranean. The Digital Press at the University of North Dakota.
Kee, K. (ed) (2014) Pastplay. Teaching and learning history with technology. The University of Michigan Press.
Kee, K. and Compeau, T. (2019) Seeing the Past with Computers. experiments with augmented reality and computer vision for history. The University of Michigan Press.
McCall, J. (2022) Gaming the Past. Using Videogames to Teach Secondary History. London: Routledge. Also a website with links to essays here.
Mol, A., Ariese-Vandemeulebroucke, O., Boom, K. and Politopoulos, A. (2017) The Interactive past. Archaeology, heritage and video games. Sidestone Press.
Rollinger, C. (ed) (2020) Classical Antiquity in Video Games. Bloomsbury.