Classics and Videogames

 

Books and articles about teaching and learning about the ancient world through videogames

Steven Hunt bears no responsibility for the content or advice given in them.

Articles, blogs and podcasts about teaching and learning through videogames

 

In preparation

Cannatella, P. (2022). Student and teacher perceptions of the value of Total War: Saga in motivating KS3 students in an all-boys state school. Journal of Classics Teaching, 45, 22-32.

Paizomen is a database of Classical Antiquity games. 

Whitaker, B. (2022) History Respawned website and blog, contains podcasts with writers.

Books about teaching and learning through videogames

In preparation

Brown, H. (2008) Videogames and Education. Routledge.

Chapman, A. (2016) Digital Games as History. How videogames represent the past and offer access to historical practice. Routledge.

Clare, R. (2021) Ancient Greece and Rome in Videogames. Bloomsbury.

Draycott, J. and Cook, K. (eds) (2022) Women in Classical Video games. Bloomsbury.

Gee, J. (2003) What Video Games have To Teach Us About learning And Literacy. St Martin's Griffin.

Heath, S. (ed) (2020) Datam. Digital approaches to teaching the ancient Mediterranean. The Digital Press at the University of North Dakota.

Kee, K. (ed) (2014) Pastplay. Teaching and learning history with technology. The University of Michigan Press.

Kee, K. and Compeau, T. (2019) Seeing the Past with Computers. experiments with augmented reality and computer vision for history. The University of Michigan Press.

Mol, A., Ariese-Vandemeulebroucke, O., Boom, K. and Politopoulos, A. (2017) The Interactive past. Archaeology, heritage and video games. Sidestone Press.

Rollinger, C. (ed) (2020) Classical Antiquity in Video Games. Bloomsbury.